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Build Silent

腐食ドロービルド

::: ja

サイレント 腐食ドロービルド

ビルド概要

腐食の毒(Corrosive Poison)とドロー手段を組み合わせ、ドローするたびに毒を積みながらデッキを高速回転させるビルド。

キーカード

  • 腐食の毒: カードを引くたびに毒1を全敵に付与するパワー。大量ドローと組み合わせると毒が急増。
  • 高級タバコ: コスト0で2ドロー。腐食の毒と組み合わせて毒2を積みながらドロー。
  • アクロバティクス: 3ドロー・1捨て。毒3スタック分を即座に積む。
  • 熟練: コスト1で2ドロー。標準的なドロー手段。
  • 素早さ: 毎ターン手札+1のパワー。安定したドロー強化。
  • 計算されたギャンブル: 全捨て→全引き。毒を一気に積む切り札。

立ち回り

  1. 腐食の毒パワーをプレイしてドロー時毒付与を有効化
  2. ドローカードを連打してどんどん毒を積む
  3. 毒スタックが増えたら触媒で倍増させるか、そのまま毎ターンダメージで待つ

注意点

  • 腐食の毒はパワー系なのでプレイするエナジーが必要
  • ドローしすぎると手札が溢れる(上限10枚)ことがある :::

::: en

Silent Corrosive Draw Build

Overview

The Corrosive Draw Build exploits a powerful synergy: Noxious Fumes applies Poison to all enemies whenever you draw a card, so flooding your turns with draw cards converts each card drawn into a free Poison stack. A single turn with Acrobatics, Expertise, Prepared, and Calculated Gamble can apply 10–15 Poison before spending any Energy on dedicated Poison cards. Finish with Catalyst when stacks are high, or simply let the accumulated Poison kill over time while you defend.

Key Cards

  • Noxious Fumes: Power costing 1. In this build its upgraded effect applies Poison on each card drawn, not just at turn start. This is the engine — play it as early as possible.
  • Acrobatics: Costs 0, draw 3 cards and discard 1. Draws 3 cards for free, applying 3 Poison from Noxious Fumes with zero Energy investment.
  • Expertise: Costs 1, draw cards until you have 6 in hand. Can draw 3–5 cards in one play; with Noxious Fumes active this is massive Poison in a single action.
  • Prepared: Costs 0, draw 1 card and discard 1. Zero-cost, zero-waste draw that triggers Noxious Fumes for free.
  • Calculated Gamble: Costs 0, discard your entire hand then draw that many cards. Discards then redraws 4–7 cards in one action — the biggest single-turn Poison burst available.
  • Catalyst: Costs 1, doubles Poison on a target (triples upgraded). The finisher. After a draw-heavy turn stacks Poison to 20+, Catalyst turns that into an immediate win.
  • Backflip: Costs 1, gain 8 Block and draw 2 cards. Draws 2 while adding Block — perfectly dual-purpose for this build.
  • Acrobatics: Costs 0. Every zero-cost draw card is at a premium; take multiple copies.

Key Relics

  • Snecko Skull: Applies 1 extra Poison whenever you apply Poison. Since Noxious Fumes triggers on each individual card drawn, Snecko Skull doubles every draw-based Poison stack — enormous value.
  • Twisted Funnel: Applies 4 Poison to all enemies at combat start. Free Poison before a single card is drawn; head start on stacking.
  • Ring of the Snake: Draw 2 extra cards at the start of combat. Immediately triggers Noxious Fumes twice before your first action.

Strategy

  1. Turn 1: play Noxious Fumes before any draw card. Drawing before Noxious Fumes is active wastes every card drawn that turn.
  2. After Noxious Fumes is on the board, chain all available draw cards: Acrobatics, Prepared, Backflip, Expertise. Each drawn card poisons all enemies.
  3. Save Calculated Gamble for a turn when your hand has many low-value cards — discard them all and redraw, triggering both discard and draw effects for maximum Poison.
  4. Use Block cards in between draw chains to sustain. The build needs time for Poison to accumulate; do not neglect defense.
  5. When Poison reaches 20–25 stacks, deploy Catalyst for a decisive finish. If Catalyst is not available, continue draw cycling and let Poison kill over several turns.
  6. In multi-enemy rooms, Noxious Fumes (draw-trigger variant) applies Poison to all enemies simultaneously on each draw — prioritise multi-enemy encounters to maximise value.

Pick Priority

  • Noxious Fumes: Highest — the entire build revolves around this Power; take every copy.
  • Catalyst: Highest — transforms the build from a slow grind to a decisive win; always take it.
  • Acrobatics: Highest — zero-cost draw with no downside for this build; take 2–3 copies.
  • Prepared: High — zero-cost single draw; cheap Poison trigger and cycle tool.
  • Expertise: High — draws to a full hand; immense Poison generation in one play.
  • Calculated Gamble: High — single-turn Poison burst; especially strong with Snecko Skull.
  • Backflip: Medium-High — draw plus Block addresses both offense and defense simultaneously.
  • Block cards (Blur, Dodge and Roll): Medium — needed to survive while Poison accumulates.

Tips

  • Always play Noxious Fumes on turn 1 if you have it. Delaying it by even one turn means missing 2 Poison per card drawn for the rest of the fight.
  • Calculated Gamble after a chain of draw cards is often the most efficient Poison burst available — wait until your hand is full of played-out or low-value cards before activating it.
  • Snecko Skull is transformative here: each card drawn with Noxious Fumes active normally applies 1 Poison per draw, but Snecko Skull makes it 2. Drawing 10 cards becomes 20 Poison instead of 10.
  • Watch the hand size cap (10 cards). If Expertise would draw you to the cap, the excess draws are wasted — plan card order to avoid hitting the ceiling before drawing.
  • Unlike the standard Poison Build, this build has fewer direct Poison cards (Deadly Poison, Bouncing Flask) and relies on draw volume. If Noxious Fumes is removed or not available, the build is significantly weaker — have a backup plan.
  • Well-Laid Plans helps retain Noxious Fumes across a turn when you cannot afford to play it, ensuring it hits the board on the ideal turn. :::